3DS Max: Tessilations & Modifiers pt:2

This project consists of experimental qualities of how architecture can modify and change structure internally and externally to adapt to its surroundings, due to atmospheric and site conditions. As we see in the organic realm of nature, we see the endless possibilities of organic form taken to an extreme level of structure, stability and spatial attributes. Spatial attributes can always be formed due to natural conditions, and as human participation occurs within this natural space, individuals learn to adapt and form there movements to the space. Our minds want our bodies to maneuver through spatial forms in a geometric sequence , but the surrounding structure forces these movements to intertwined and conform to the space, the way nature intended it to be. The experimental idea that organic architecture has been formed from natural conditions of the landscape and site as the evolution process gives detail to the natural perception of the structure. As nature forms, humans adapt to the change, work with the natural experience, not against it.

3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture 3DS Max: Tessilations & Modifiers organic architecture